Mental Ray Codes
Many times i have found myself looking for what a mental ray codes mean and again the book is not near me, therefore i just put down the most important ones so i can have a look any time thru internet… now open to everybody so you can also have this handy reference.
When using mental ray in verbose mode you can pipe the output to do further analysis later on and tune your scenes to get the very best of your systems. From memory management to network performance this can be the difference between hours of render or few minutes.
NULL
not a legal module, wildcard value
MSG
message passing
PAR
message routing and event loops
MEM
memory manager
DB
database module
PHEN
phenomenon database
TASK
task queue manager
SCENE
common scene operations
RC
rendering core
GAPMI
geometry approximation (GAP)
IMG
image file read/write
ECHO
scene echo to .mi file
MI
mi file translator
RCLM
light mapping module
SBS
shape-by-shading
ALIAS
unused
MATTER
imatter C++ interface (iraylib module)
TEST
not used in raylib, for test beds only
LINK
dynamical linking, func. symbol table
WIRE
unused
DISP
realtime image displayer
DSR
unused
JOB
job manager (ray 3.0)
MAIN
all front-ends with main()
GEOMI
geometry service library (GEO)
MATTER
unused
TRANS
TRANS transaction handling
LIB
library module, error messages
API
high-level app programming interface
SPDL
Softimage SPDL phenomenon parser
PHCR
shader editor GUIRCB RC boxingRC contours
RCC
RC contours
RCI
RC intersection
RCGI
RC global illumination and caustics
GEOSI
surface / surface intersection
SURF
subdivision surfaces
CAPI
class api module
GAPAD
GAP adjacency detection e. merging
GAPCU
GAP curves
GAPDI
GAP displacement mapping
GAPIS
GAP isoline segments
GAPPO
GAP polygons
GAPFA
GAP faces
GAPTE
GAP tessellation
GEOCO
GEO conditioning
GEOEV
GEO evaluation
GEOMO
GEO modelling
GEOST
GEO strips
GEOTE
GEO tessellation
JPG
JPEG compression/decompression
RCFG
Final gathering
RCS
unused
SIMP
Mesh simplification
This post is tagged: Mental ray

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