Archive for the ‘Rendering’ Category

New era of rendering in front of us

The nature of look development has been always a tough one due to the limitations imposed by the shading and illumination stages along with the rendering process that needs to be kickstarted to check your changes. So far all sorts of trickery have been used to get things easier, delay decision making by sending layers to the compositing, precomputing of very intense processes as reusable maps and what not.