Archive for the ‘CG’ Category
It feels I found my voice in between the most traditional effects and the very cutting edge technology and in this new chapter of this is a great representation of working for the story rather than for the fireworks of accomplished VFX.
What a wonderful project to be part of, in my opinion the bravest creative agency putting a radical proposition forward and actually pushing for it till the end. It is an inspiration to work with such talented and committed group of creatives in a time of general mediocrity and safety.
This is one of those experiences I will relish all my life, working with one of the best directors in the world, a brave creative team and some of the most talented artists getting together to bring something truly special to the screen.
I can safely say I have been waiting years for a job like this to appear in the radar, needless to say when we were awarded the job we were literally over the moon and we put all our love into it which hopefully is visible.
This may have been one of the most difficult jobs I have done due to the nature of the deconstruction process and how complex is to make a system directable.
A brilliant little project I really did enjoy from start to finish, specially because it was 3D free and it was all about ingenuity and craft rather than trying to do 3D where we didn’t need to.
I had the opportunity to work on this new installation of Heineken for the renowned director Matthijs van Heijningen with none other than Daniel Craig, pretty crazy stuff.
A wonderful adventure in the world of Muller, now let’s throw everything we have at it and make it bigger, better and as crazy as we can. Now how to do this??
When I was given the opportunity to direct another animation job I was so excited, specially Sunlight that was a very nice realistic looking job with live action. So I did jump onto it with both arms open and trying to put into motion a ton of my ideas about animation.
An interesting take on the journey of light, we did hopefully make our shots totally invisible and I will try not to reveal too much but of course the approach was this time more methodical than ever on how our assets were created and later used.