A compilation of tutorials, papers and information about computer graphics.
What a wonderful project to be part of, in my opinion the bravest creative agency putting a radical proposition forward and actually pushing for it till the end. It is an inspiration to work with such talented and committed group of creatives in a time of general mediocrity and safety.
This edition of Mundos Digitales has been specially incredible, not only the speaker line up was fantastic, the material shown gets better and better every year, but also had the number of reasons to feel this was the best edition I have been.
This is one of those experiences I will relish all my life, working with one of the best directors in the world, a brave creative team and some of the most talented artists getting together to bring something truly special to the screen.
It is rare to find a VFX festival where you can meet the speakers in a very informal way, chat, go for drinks or even lunch… My favourite visual effects festival is back again this year stronger than ever with an amazing line up of conferences which I am sure you will love. Make sure you book as soon as possible.
After Autodesk decision to abandon Softimage I took upon myself to use my little spare time to help the community to transition to what I believe is the best tool for any FXTD and CG artist. Given its steep learning curve I though it would be great to try to compare Softimage to Houdini from an artistic point of view and skill all the very technical details for those who are interested. The first incarnation was hosted in my Dropbox account but soon I was reaching the 200Gb download limit so it has been great to see Side Effects stepping […]
For the past eleven years I have been lucky enough to be at the right time in the right place and with the help of very talented people we managed to produce some truly amazing work, I feel fortunate enough to have built my career in a time in which the craft was more valuable than ever, but even more important has been the role of certain tools that enabled us to produce that work.