Articles related to the art and craft of computer graphics in post-production.

logo_xsi

London Softimage User Group

The Softimage community never ceases to surprise me, now a bunch of top artists are organising the London User Group to coordinate efforts in promoting our favourite tool and bring even closer a very strong community. If you are interested in joining us into what surely will be exciting times make sure you visit the website. London Softimage Users Group


gammasymbol

Gamma

This is the first of a series of papers on the subject trying to unify in a coherent way how color management works from the ground up from the perspective of a user and given that our beloved gamma function spreads all over the place and has a huge influence in all aspects of computer graphics i decided it was time to try to develop the subject as the documentation I have found on the internet is so bad and confusing. Inspired by the book Digital Compositing for Film and Video by Steve Write and his superb explanation of the [...]


com

XSI Common Object Model

Introduction Microsoft’s COM technology is a key component of the windows operating system and an excellent approach to share data where applications can communicate, not only passing data, but executing other’s applications tools from your own. XSI is built on top of this approach as a true com application and therefore from any com application you can call XSI and vice-versa.


enigma

Mental Ray Codes

Many times i have found myself looking for what a mental ray codes mean and again the book is not near me, therefore i just put down the most important ones so i can have a look any time thru internet… now open to everybody so you can also have this handy reference.


rt_gamut

About color

Introduction Explain what color is in the computer environment, and how it is handled by the computer is a very difficult task, but I will try to make a “easy-to-understand” resume, so you (probably) will enhance your 2D/3D projects in many ways, as long as I know, this knowledge will improve also the tools you use, so make a bookmark now.


st_criticalzone

About Inverse Kinematics

Introduction Why a tutorial about skeletons? we all use them, aren´t we? well, what i think is that we are used to the way they behave but not fully understand the concept. Is true that if you have been dealing with character animation you are going to be familiar with this tutorial but sure many things get clearer after. If you are a beginner with skeletons, much better. My only recommendation is, read it.