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	<title>Comments for jordibares</title>
	<atom:link href="http://www.jordibares.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jordibares.com</link>
	<description>a melting pot of ideas</description>
	<lastBuildDate>Sun, 28 Aug 2011 07:57:25 +0000</lastBuildDate>
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		<title>Comment on Jeep : Heritage by Jeep Heritage &#171; demaravillas</title>
		<link>http://www.jordibares.com/2007_07_16/jeep-heritage/comment-page-1/#comment-1253</link>
		<dc:creator>Jeep Heritage &#171; demaravillas</dc:creator>
		<pubDate>Sun, 28 Aug 2011 07:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=110#comment-1253</guid>
		<description>[...] A wonderful job travelling through time to show every single jeep model with footage from those days. Great.  Jordi Bares [...]</description>
		<content:encoded><![CDATA[<p>[...] A wonderful job travelling through time to show every single jeep model with footage from those days. Great.  Jordi Bares [...]</p>
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		<title>Comment on Audi : Paper Liberation by Flying papers commercials &#124; Guillaume Laforge&#039;s Weblog</title>
		<link>http://www.jordibares.com/2011_07_19/audi-paper-liberation/comment-page-1/#comment-1251</link>
		<dc:creator>Flying papers commercials &#124; Guillaume Laforge&#039;s Weblog</dc:creator>
		<pubDate>Fri, 29 Jul 2011 13:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=2130#comment-1251</guid>
		<description>[...] And a gorgeous one from The Mill using Houdini for the big effects : http://www.jordibares.com/2011_07_19/audi-paper-liberation/ [...]</description>
		<content:encoded><![CDATA[<p>[...] And a gorgeous one from The Mill using Houdini for the big effects : http://www.jordibares.com/2011_07_19/audi-paper-liberation/ [...]</p>
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		<title>Comment on The reality of post-production by Tweets that mention The reality of post-production &#124; jordibares -- Topsy.com</title>
		<link>http://www.jordibares.com/2009_05_28/the-reality-of-post-production/comment-page-1/#comment-1250</link>
		<dc:creator>Tweets that mention The reality of post-production &#124; jordibares -- Topsy.com</dc:creator>
		<pubDate>Wed, 09 Feb 2011 19:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=593#comment-1250</guid>
		<description>[...] This post was mentioned on Twitter by salva pertegaz, The Playroom. The Playroom said: The reality of post-production (...y de muchas cosas en nuestro sector) - http://tinyurl.com/2a7taez [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by salva pertegaz, The Playroom. The Playroom said: The reality of post-production (&#8230;y de muchas cosas en nuestro sector) &#8211; <a href="http://tinyurl.com/2a7taez" rel="nofollow">http://tinyurl.com/2a7taez</a> [...]</p>
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		<title>Comment on Google&#8217;s world domination by Dragos</title>
		<link>http://www.jordibares.com/2010_09_16/googles-world-domination/comment-page-1/#comment-1239</link>
		<dc:creator>Dragos</dc:creator>
		<pubDate>Fri, 17 Sep 2010 06:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=1952#comment-1239</guid>
		<description>Of course they are already evil, and dangerous. But truth is, so is everyone else: Apple, Facebook, even Microsoft. All of them are in a way or another in the &quot;information collecting&quot; business. It&#039;ll be interesting when Apple or Facebook (or both) get into the search business, it won&#039;t be that long.</description>
		<content:encoded><![CDATA[<p>Of course they are already evil, and dangerous. But truth is, so is everyone else: Apple, Facebook, even Microsoft. All of them are in a way or another in the &#8220;information collecting&#8221; business. It&#8217;ll be interesting when Apple or Facebook (or both) get into the search business, it won&#8217;t be that long.</p>
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		<title>Comment on About Inverse Kinematics by admin</title>
		<link>http://www.jordibares.com/2008_01_07/about-inverse-kinematics/comment-page-1/#comment-643</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 23 Aug 2010 10:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=435#comment-643</guid>
		<description>Hi Ed, have a look at the schematic view, there you can see the names of the cubes and how they are related.

But to cut it short, I am manipulating, not putting keyframes and the whole point is to outline how in compensation mode the transformation is not travelling down the hierarchy.

I will try to develop further on the rotation of bones as there are many unclear areas on what is the best way to have rotations correctly working.

thanks for your comments.</description>
		<content:encoded><![CDATA[<p>Hi Ed, have a look at the schematic view, there you can see the names of the cubes and how they are related.</p>
<p>But to cut it short, I am manipulating, not putting keyframes and the whole point is to outline how in compensation mode the transformation is not travelling down the hierarchy.</p>
<p>I will try to develop further on the rotation of bones as there are many unclear areas on what is the best way to have rotations correctly working.</p>
<p>thanks for your comments.</p>
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		<title>Comment on About Inverse Kinematics by ed schiffer</title>
		<link>http://www.jordibares.com/2008_01_07/about-inverse-kinematics/comment-page-1/#comment-594</link>
		<dc:creator>ed schiffer</dc:creator>
		<pubDate>Sat, 21 Aug 2010 17:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.jordibares.com/?p=435#comment-594</guid>
		<description>hi.
in the part of &quot;Manipulation modes&quot; it&#039;s not very explicity what&#039;s happening. who&#039;s cube1? who&#039;s cube3? in the animation you are only rotating with child compensation and not setting keyframes, right? because when using compensation and setting keyframes, my child cube [cube3, i suppose] moves as well...

great tutorial anyway. would expect some more about rotation os bones, which i have problems quite often [they just flip direction. i think it has something to do with this critical zone, but i don&#039;t get it]

thanks</description>
		<content:encoded><![CDATA[<p>hi.<br />
in the part of &#8220;Manipulation modes&#8221; it&#8217;s not very explicity what&#8217;s happening. who&#8217;s cube1? who&#8217;s cube3? in the animation you are only rotating with child compensation and not setting keyframes, right? because when using compensation and setting keyframes, my child cube [cube3, i suppose] moves as well&#8230;</p>
<p>great tutorial anyway. would expect some more about rotation os bones, which i have problems quite often [they just flip direction. i think it has something to do with this critical zone, but i don't get it]</p>
<p>thanks</p>
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