Posts Tagged ‘Houdini’
For those of you in London, make sure you visit the VFX Festival where SideFX is going to launch the upcoming Houdini 16 in what looks like a very important point for all of us artists, and especially relevant for us Softimage users that are moving forward.
David Beckham and Kevin Hart adventure to Vegas
An enigmatic and fascinating piece by one of the best directors out there right now, truly an amazing experience to work with such a visionary and the team at MJZ who managed once again to make look simple the complex production requirements.
There are few projects where a director’s vision is so radical, creative and demands such a technical effort as to challenge every single artist to the limit. Very few indeed with the gravitas to pull it off and take the whole team in such an amazing journey to help translate his vision into reality but this time I have also been exceptionally lucky to be working with some truly exceptional people and bring what seems like an effortless execution to life.
It feels I found my voice in between the most traditional effects and the very cutting edge technology and in this new chapter of this is a great representation of working for the story rather than for the fireworks of accomplished VFX.
This is one of those experiences I will relish all my life, working with one of the best directors in the world, a brave creative team and some of the most talented artists getting together to bring something truly special to the screen.
I can safely say I have been waiting years for a job like this to appear in the radar, needless to say when we were awarded the job we were literally over the moon and we put all our love into it which hopefully is visible.
I had the opportunity to work on this new installation of Heineken for the renowned director Matthijs van Heijningen with none other than Daniel Craig, pretty crazy stuff.
A wonderful idea for one of the best brands in the world, executed in a fabulous way with some little help from post-production effects, not much though.