Posts Tagged ‘Projects’
David Beckham and Kevin Hart adventure to Vegas
An enigmatic and fascinating piece by one of the best directors out there right now, truly an amazing experience to work with such a visionary and the team at MJZ who managed once again to make look simple the complex production requirements.
There are few projects where a director’s vision is so radical, creative and demands such a technical effort as to challenge every single artist to the limit. Very few indeed with the gravitas to pull it off and take the whole team in such an amazing journey to help translate his vision into reality but this time I have also been exceptionally lucky to be working with some truly exceptional people and bring what seems like an effortless execution to life.
It feels I found my voice in between the most traditional effects and the very cutting edge technology and in this new chapter of this is a great representation of working for the story rather than for the fireworks of accomplished VFX.
This is one of those experiences I will relish all my life, working with one of the best directors in the world, a brave creative team and some of the most talented artists getting together to bring something truly special to the screen.
I can safely say I have been waiting years for a job like this to appear in the radar, needless to say when we were awarded the job we were literally over the moon and we put all our love into it which hopefully is visible.
This may have been one of the most difficult jobs I have done due to the nature of the deconstruction process and how complex is to make a system directable.
A brilliant little project I really did enjoy from start to finish, specially because it was 3D free and it was all about ingenuity and craft rather than trying to do 3D where we didn’t need to.
I had the opportunity to work on this new installation of Heineken for the renowned director Matthijs van Heijningen with none other than Daniel Craig, pretty crazy stuff.
A huge challenge with 13 commercials done, fur, hair, cloths, body skin simulation, facial animation and what not, all done during a period of 6 months and a big team of 16 people for Orangina.