Posts Tagged ‘Rendering’

Pipeline thoughts

A recent thread on 3D-Pro made me want to put my personal views on “mighty pipeline” which seems to me not perfectly defined and probably many of us understand very different things when we talk about them.

New era of rendering in front of us

The nature of look development has been always a tough one due to the limitations imposed by the shading and illumination stages along with the rendering process that needs to be kickstarted to check your changes. So far all sorts of trickery have been used to get things easier, delay decision making by sending layers to the compositing, precomputing of very intense processes as reusable maps and what not.