Posts Tagged ‘Softimage’
An enigmatic and fascinating piece by one of the best directors out there right now, truly an amazing experience to work with such a visionary and the team at MJZ who managed once again to make look simple the complex production requirements.
For the past eleven years I have been lucky enough to be at the right time in the right place and with the help of very talented people we managed to produce some truly amazing work, I feel fortunate enough to have built my career in a time in which the craft was more valuable than ever, but even more important has been the role of certain tools that enabled us to produce that work.
A huge challenge with 13 commercials done, fur, hair, cloths, body skin simulation, facial animation and what not, all done during a period of 6 months and a big team of 16 people for Orangina.
A majestic mega-project where all sorts of techniques were used to create the world, from floods to clouds, from forests to seas, from fish to grass, everything had quite a lot of postproduction.
Seems Softimage have been very busy and v7.01 is now released with plenty of bug fixes that were quite important and I would suggest to upgrade as a matter of urgency, is much much more stable, the rendering is way faster and seems to me is the first post-autodesk release which should be something to celebrate. Kudos.