Changes are we all recognise the feeling of endless bills, we helped create this journey.
Tag: Houdini rss
This gorgeous project for IKEA made my day when I read the script.
What an opportunity to work with the super talented Antoine Bardou-Jacquet, loved it.
Marshal is pretty much the definition of cool, what a lot of fun to work with the talented Kevin on this piece.
Which is the best place to do spaceships? Framestore, that is for sure.
One of those great projects where CGI assists to get things in camera done.
My first project at Framestore, first project with Daniel Kleinman and a Paddington project! That is luck.
A dream come true (kind of), doing a commercial for McLaren.
I am fascinated by traditional optical trickery like the ones used before visual effects.
What a wonderful experience to work again with Sonny London and MJZ LA on the latest H&M project featuring David Beckham and Kevin Hart on a journey to Vegas, full of accidents and laughs.
An enigmatic and fascinating piece by one of the best directors out there.
There are few projects where a director’s vision is so radical, creative and demands such a technical effort as to challenge every single artist to the limit.
It feels I found my voice in between the most traditional effects and the very cutting edge technology and in this new chapter of this is a great representation of working for the story rather than for the fireworks of accomplished VFX.
What a wonderful project to be part of, in my opinion the bravest creative agency putting a radical proposition forward and actually pushing for it till the end.
I will relish this one all my life, working with one of the best directors in the world, a brave creative team and some of the most talented artists to bring something truly special to the screen.
What is not to like, filming with Rosie Tapner and the the guys from AC/CD/CD
A super creative set of films for Ryan Hope, not many effects but what a wonderful journey this was… quite something…
I can safely say I have been waiting years for a job like this to appear in the radar, needless to say when we were awarded the job, we were literally over the moon.
This may have been one of the most difficult jobs I have done due to the nature of the deconstruction process and how complex is to make a system directable.
A brilliant little project I really did enjoy from start to finish, specially because it was 3D free and it was all about ingenuity and craft rather than trying to do 3D where we didn’t need to.
This is one of those jobs that pushes our technical tricks to the limit, from the shoot itself that required lots of time and effort to the actual paper carving and of course, paper landing in a natural way but directable and for this we used every single tool under the sky, from XSI to Maya to Houdini, from Zbrush to… anyway… almost all of them.
A tremendously success of the journey of a man through a day in life as every single kind in this planet has dreamt a few times.
A wonderful idea for one of the best brands in the world, executed in a fabulous way with some little help from post-production effects, not much though.