Jordi Bares
An extravagant episodic project where we worked on all the sea battles and set extensions, along with tons of blood.
A phenomenal opportunity to direct the Geneva motorshow's large screens that would be supporting the launch of the new Santa Fe model.
A brilliant little project I really did enjoy from start to finish, specially because it was 3D free and it was all about ingenuity and craft rather than trying to do 3D where we didn’t need to.
Shoot supervision for the short film Dr. Easy was not meant to be easy, at night, cold and in the middle of a run down area of London, this was a fun project to work on.
My first direction job with real actors, wow, I was not expecting it would be so intense and fun at the same time.
Another amazing surprise to see PlayStation 'Mountain' still going strong and being recognised in such a way again.
I had the opportunity to work on this new installation of Heineken for the renowned director Matthijs van Heijningen with none other than Daniel Craig, pretty crazy stuff.
A wonderful adventure in the world of Muller, now let's throw everything we have at it and make it bigger, better and as crazy as we can. Now how to do this??
When I was given the opportunity to direct another animation job I was so excited, specially Sunlight that was a very nice realistic looking job with live action.
An interesting take on the journey of light, we did hopefully make our shots totally invisible.
A great opportunity to put my latest research in true motion, not only little tests, but truly a new approach to our lighting pipeline that permitted us to produce such a huge job in record time without suffering too much.
My directorial debut was a wonderful experience where I feel a part of me lives. From the script, editing and planning to the production journey, I have memories I will cherish forever.
This is one of those jobs that pushes our technical tricks to the limit, from the shoot itself that required lots of time and effort to the actual paper carving and of course, paper landing in a natural way but directable and for this we used every single tool under the sky.
Once again my favourite festival and I was invited to give a talk amongst some of the most brilliant people I have ever met.
A pleasure to be part of this project in my role as previsualization supervisor to help with the complex staging and choreography.
A huge challenge with 13 commercials done, fur, hair, clothes, body skin simulation, facial animation and whatnot, all done during a period of 6 months and a big team of 16 people for Orangina.
A majestic mega-project where all sorts of techniques were used to create the world, from floods to clouds, from forests to seas, from fish to grass, everything had quite a lot of postproduction.
My second time at Mundos Digitales and well, I couldn't have had a better experience in the past so, obviously, I am coming back to the best VFX conference aroun.
A tremendously success of the journey of a man through a day in life as every single kind in this planet has dreamt a few times.
A great experience on creative design for a great brand where we were trying to develop a different style of visuals, more dramatic, more intense, very like a comic book.
A wonderful experience as a shoot supervisor for a character animation job shot in South Africa Johannesburg city in which weather conditions proved very complicated plus a very complex shoot on the middle of a tough city.
Director: Michael Geoghegan Agency: BBH Production: Spank Client: LG An amazing challenge where technology was put in place, which really helped, a tremendous shoot with brilliant moments. Not only do we need to understand the moments where we were shooting, given that the liquid nitrogen used only worked under certain
The other day I went back to my home town and noticed with the lapse of time certain changes on things that funny enough are fully relevant to what we do, post-production, in fact it extends to everything in life really.