Selected
Thoughts, stories and ideas.
Thoughts, stories and ideas.
It’s always a pleasure to collaborate with friends, so when Carl Addy and Ben Smith at The Mayda Collective approached us, we jumped at the chance.
Considering that one in every two people will be diagnosed with cancer in their lifetime, I can't think of a more relevant campaign I have been part of. This is not a distant statistic — that's colleagues, friends, family members, and quite possibly you or me.
The concept of Lil Miquela's transformation and her journey of self-discovery was mesmerising, even on paper. The VFX work required for this project was substantial, not only for our hero, the iX2 vehicle, but also for our protagonist, Lil Miquela.
I felt truly honoured to have the opportunity to be trusted to work with Disney's most beloved character, Olaf, in what is surely a great adventure with Lego, snow and a bunch of amazing kids.
If you open yourself to seeing the extraordinary in the ordinary, then the whole world becomes a gallery.
A great experience working on the design for the UEFA Champions League brand identity package, from the main film to graphics and graphics kit.
My first project at Framestore, first project with Daniel Kleinman and a Paddington project! That is luck.
I can safely say I have been waiting years for a job like this to appear in the radar, needless to say when we were awarded the job, we were literally over the moon.
I had the opportunity to work on this new installation of Heineken for the renowned director Matthijs van Heijningen with none other than Daniel Craig, pretty crazy stuff.
I can say this project was great fun, watching the edit evolve and seeing it alive was a great opportunity and felt very lucky to be part of it.
A wonderful idea for one of the best brands in the world, executed in a fabulous way with some little help from post-production effects, not much though.
Probably one of the most significant projects I have eve been involved in, a true milestone.
By far the most complex animation job we have done and would ever do, changing from rig to rig as the character morphs from one object to another and legs come head, head comes arms body splits all in a very controlled way fitting the music to the frame.
Before Mountain was on TV suddenly another commercial required the use of crowds and again after the huge success on Mountain I decided to get another spin on Massive and make a much more advanced social behaviour based on real observations on the field.
A total game-changing commercial in every single sense and a clear showcase of technology to the service of a great idea. Probably this is one of the most radical commercials ever, not only in the idea but in the making as well.
A wonderful concept made this my special baby as The Quest is a first timer for many of us, from the creation, shoot, character development. Everything was extremely carefully planned and the final product shows the amount of love we all put into it.