Portfolio
Over the years, I have had the opportunity to be part of some amazing projects, so here is a selection of those I hold dear and that I believe represent the kind of work I love.
Over the years, I have had the opportunity to be part of some amazing projects, so here is a selection of those I hold dear and that I believe represent the kind of work I love.
A pleasure to be part of this project in my role as previsualization supervisor to help with the complex staging and choreography.
A huge challenge with 13 commercials done, fur, hair, clothes, body skin simulation, facial animation and whatnot, all done during a period of 6 months and a big team of 16 people for Orangina.
A majestic mega-project where all sorts of techniques were used to create the world, from floods to clouds, from forests to seas, from fish to grass, everything had quite a lot of postproduction.
A tremendously success of the journey of a man through a day in life as every single kind in this planet has dreamt a few times.
A great experience on creative design for a great brand where we were trying to develop a different style of visuals, more dramatic, more intense, very like a comic book.
A wonderful experience as a shoot supervisor for a character animation job shot in South Africa Johannesburg city in which weather conditions proved very complicated plus a very complex shoot on the middle of a tough city.
Director: Michael Geoghegan Agency: BBH Production: Spank Client: LG An amazing challenge where technology was put in place, which really helped, a tremendous shoot with brilliant moments. Not only do we need to understand the moments where we were shooting, given that the liquid nitrogen used only worked under certain
I can say this project was great fun, watching the edit evolve and seeing it alive was a great opportunity and felt very lucky to be part of it.
A fun project done in the Los Angeles office for JCPenney, where choreography was the name of the game, maintaining the crowd still yet alive and being able to pass people from hand to hand. Very interesting technical exercise for a beautiful and playful commercial.
How hard it was to choreograph 22 players not knowing where the camera would be was the biggest challenge, for this we had to resort to motion builder gurus to help us put it all together as the director wanted.
A wonderful idea for one of the best brands in the world, executed in a fabulous way with some little help from post-production effects, not much though.
A gorgeous idea looking at the playful nature of Jeep cars. Loved working on this one.
A gorgeous idea of looking at the history of a legend like Jeep, within the history of our modern world.
The first single take job I have done was loads of fun and creative challenges, from on set supervision to how to resolve different pack shots and various cut downs.
This is one of those really complex and exciting projects I have worked, and although it looks minimal work the fact is that it is just the opposite as everything is CG in this batch of 12 commercials.
The second release of a great project where a robot incarnation has been revamped from scratch. It was a huge task in the motion capture side of the project as the ice is very reflective surface and the amount of surface to cover was really big.
A really complex fully CG project that has been a refreshing opportunity to do a bit of character animation and put the visuals to the test trying not to copy anyone, but develop a different look for this kind of projects.
Probably one of the most significant projects I have ever been involved in, a true milestone.
A complex job in which we developed not only a visual style and language but a whole set of techniques and tools to achieve those abstract, beautiful lines and color.
By far the most complex animation job we have done and would ever do, changing from rig to rig as the character morphs from one object to another and legs come head, head comes arms body splits all in a very controlled way fitting the music to the frame.
A refreshingly moody, fully CG job that turned out to be one of the most fun to work for. Tons of fluid dynamics to move particles so the environment feels full of fluid.
Another creative take exploiting the new possibilities of crowd controls with Massive to fill up an stadium and bring a very human story to life.
A tale of beauty we had the luck to work for where dancing crowds move as a cellular system depicting how AIDS could move and how the knowledge is also moving.
A bizarre adventure of a girl in a stimulating world for Three. Just bonkers... and we love it.